Claude Code Skill
AVS Video Maker for Claude Code
A project-level skill that gives Claude Code a structured workflow for planning and building AppVideoStudio videos. It installs as a CLAUDE.md with a custom /make-video slash command and a bundled player API reference, and it requires repo/codebase asset discovery before drafting.
AVS Video Maker for Claude Code
A project-level skill that gives Claude Code a structured workflow for planning and building AppVideoStudio videos. It installs as a CLAUDE.md with a custom /make-video slash command and a bundled player API reference, and it requires repo/codebase asset discovery before drafting.
Install
-
Download the bundle files Grab the three files below and place them in your project.
-
Add skill instructions Copy
CLAUDE.mdinto your project root, or append its contents to an existingCLAUDE.md. -
Add the slash command Place
make-video.mdin.claude/commands/to enable the/make-videocommand. -
Add the API reference Place
player-api.mdin.claude/references/so Claude Code can read the full API docs when needed.
your-project/
├── CLAUDE.md
└── .claude/
├── commands/
│ └── make-video.md
└── references/
└── player-api.md
Workflow
After installing, invoke the skill with /make-video or just describe what video you need. Claude Code follows this sequence:
- 1. Define the brief and choose the video type
- 2. Infer dimensions, runtime, and tone from the destination
- 3. Audit assets and offer to inspect the repo/codebase for logos, screenshots, demo videos, and screencasts
- 4. Confirm whether an existing demo video or screencast should anchor the draft
- 5. Propose a scene plan with timings and component choices
- 6. Map assets to component slots with public URLs and build the first draft
- 7. Preview, iterate on feedback, and only offer export after approval
Example Prompt
/make-video Make a 20 second vertical launch video for our app.
We have:
- a logo SVG at /assets/logo.svg
- a wordmark PNG at /assets/wordmark.png
- a product demo MP4 at https://cdn.example.com/demo.mp4
- three UI screenshots in /assets/screenshots/
Start by figuring out the best dimensions, scenes, and asset-loading plan.
If useful, inspect our codebase for logos, screenshots, and demo footage first.
Then assemble a player document with a branded intro, demo section, and CTA outro.
How It Fits The Docs
Use Components to inspect controls and asset slots for each timeline component. Use the Playground to preview generated documents against the real public player.